NEURAL NETS

The correlation between artificial neural networks and process art is the stimulus for this series of prints.

In 1994 Andreas Zell explained artificial neural networks:

“An artificial neural network is a network of simple elements called artificial neurons which receive input, change their internal state (activation) according to that input, and produce output depending on the input and activation.

 

An artificial neuron mimics the working of a biophysical with inputs and outputs, but is not a biological model.

The network forms by connecting the output of certain neurons to the input of other neurons forming a directed, weighted graph. The weights as well as the functions that compute activation can be modified by a process which is governed by a learning rule.”

My Neural Net series in based on concepts used in the design of neural networks used for artificial intelligence in games. Each set of prints uses a specific tiling to locate the nodes and the connections between nodes. Each print is developed by drawing and redrawing the connections until some become more “weighted” and form a network. Each sheet is printed through a process of multiple passes through the printer to build layers of color to reinforce the connections. The color layers mix as each layer is printed on top of other layers so that each print is a unique monoprint.

Archival Pigment Prints

40″ x 54″

 

 


DELUGE

Leonardo da Vinci’s deluge drawings and water studies are the inspiration for my “Deluge” series.
Southwest Florida is an ecosystem existing in the balance of land and water. The Gulf of Mexico, the Everglades, and Florida backwaters combine with tropical rains and storms to produce a constantly changing hydrologic cycle. This is the pulse of the region.

Each image begins as a simulation of water movement, using three dimensional modeling programs. The rendered images are printed with archival pigment inks and then finished with watercolor.

 

 

Archival Pigment Prints and Watercolor

40″ x 53″

 

 

 


Gary Day works with printmaking, computer generated imagery, animation, and game design. Born near Great Falls, Montana, he has played in rock n’ roll bands, worked in Alaskan canneries, and been a ranch hand and fought forest fires in Montana. Day is a professor emeritus from the University of Nebraska Omaha and the former director of the UNO Print Workshop. He earned a BA from Montana State University and an MFA from Florida State University in 1976.

Day has been a visiting artist in Belgium, Israel, Spain, and the American Academy in Rome. He has received numerous awards including an Individual Artist Fellowship from the National Endowment for the Arts. His prints and animations, nationally and internationally exhibited, are included in many public and private collections.

Gary Day lives and works in Naples, Florida. He is a partner in smallwalls, a studio and project space located in the Naples Art District.

Additional information and images are at synapticforge.com